The Evolving Worlds of SCOOT
There have been 3 major iterations of SCOOT World. These Virtual Worlds are exclusively only available to players during an event. Any ongoing interactions with SCOOT World happen in the ‘Public Interfaces’ once the players have all completed their missions.
1) SCOOT CIP – Designed as a warped parallel version of the Creative Industries Precinct where the very first SCOOT game was hosted in 2004
2) SCOOT Federation Square – this version was much more glamorous. It had 2 main level – INTERIOR of ACMI and EXTERIOR of Federation Square – again parallel (carnival) versions of the real world.
3) SCOOT WORLD (proper). This is the final version where SCOOT World is a whole other place in space and time. A carnival world where players could play games, check their status during an event, chat with other players, customise their S’Avatars etc…
Version 1
Programmer: James Quinn-Hawtin
Graphic Production: Corin Edwards
Version 2 and 3
Programmer: Yang Wong
Graphic Production: Shu-Min Heng
Communication Server Programmer: Dave Wallace



